6/18/ds/18js/lib/text_decoder_utils.js

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//
// Utilities
//
/**
* @param {number} a The number to test.
* @param {number} min The minimum value in the range, inclusive.
* @param {number} max The maximum value in the range, inclusive.
* @return {boolean} True if a >= min and a <= max.
*/
export function inRange(a, min, max) {
return min <= a && a <= max
}
export const floor = Math.floor
/**
* @param {string} string Input string of UTF-16 code units.
* @return {!Array.<number>} Code points.
*/
export function stringToCodePoints(string) {
// https://heycam.github.io/webidl/#dfn-obtain-unicode
// 1. Let S be the DOMString value.
var s = String(string)
// 2. Let n be the length of S.
var n = s.length
// 3. Initialize i to 0.
var i = 0
// 4. Initialize U to be an empty sequence of Unicode characters.
var u = []
// 5. While i < n:
while (i < n) {
// 1. Let c be the code unit in S at index i.
var c = s.charCodeAt(i)
// 2. Depending on the value of c:
// c < 0xD800 or c > 0xDFFF
if (c < 0xD800 || c > 0xDFFF) {
// Append to U the Unicode character with code point c.
u.push(c)
}
// 0xDC00 ≤ c ≤ 0xDFFF
else if (0xDC00 <= c && c <= 0xDFFF) {
// Append to U a U+FFFD REPLACEMENT CHARACTER.
u.push(0xFFFD)
}
// 0xD800 ≤ c ≤ 0xDBFF
else if (0xD800 <= c && c <= 0xDBFF) {
// 1. If i = n1, then append to U a U+FFFD REPLACEMENT
// CHARACTER.
if (i === n - 1) {
u.push(0xFFFD)
}
// 2. Otherwise, i < n1:
else {
// 1. Let d be the code unit in S at index i+1.
var d = s.charCodeAt(i + 1)
// 2. If 0xDC00 ≤ d ≤ 0xDFFF, then:
if (0xDC00 <= d && d <= 0xDFFF) {
// 1. Let a be c & 0x3FF.
var a = c & 0x3FF
// 2. Let b be d & 0x3FF.
var b = d & 0x3FF
// 3. Append to U the Unicode character with code point
// 2^16+2^10*a+b.
u.push(0x10000 + (a << 10) + b)
// 4. Set i to i+1.
i += 1
}
// 3. Otherwise, d < 0xDC00 or d > 0xDFFF. Append to U a
// U+FFFD REPLACEMENT CHARACTER.
else {
u.push(0xFFFD)
}
}
}
// 3. Set i to i+1.
i += 1
}
// 6. Return U.
return u
}
/**
* @param {!Array.<number>} code_points Array of code points.
* @return {string} string String of UTF-16 code units.
*/
export function codePointsToString(code_points) {
var s = ''
for (var i = 0; i < code_points.length; ++i) {
var cp = code_points[i]
if (cp <= 0xFFFF) {
s += String.fromCharCode(cp)
} else {
cp -= 0x10000
s += String.fromCharCode((cp >> 10) + 0xD800,
(cp & 0x3FF) + 0xDC00)
}
}
return s
}
/**
* @param {boolean} fatal If true, decoding errors raise an exception.
* @param {number=} opt_code_point Override the standard fallback code point.
* @return The code point to insert on a decoding error.
*/
export function decoderError(fatal, opt_code_point) {
if (fatal)
throw TypeError('Decoder error')
return opt_code_point || 0xFFFD
}
/**
* @param {number} code_point The code point that could not be encoded.
* @return {number} Always throws, no value is actually returned.
*/
export function encoderError(code_point) {
throw TypeError('The code point ' + code_point + ' could not be encoded.')
}
/**
* @param {number} code_unit
* @param {boolean} utf16be
*/
export function convertCodeUnitToBytes(code_unit, utf16be) {
// 1. Let byte1 be code unit >> 8.
const byte1 = code_unit >> 8
// 2. Let byte2 be code unit & 0x00FF.
const byte2 = code_unit & 0x00FF
// 3. Then return the bytes in order:
// utf-16be flag is set: byte1, then byte2.
if (utf16be)
return [byte1, byte2]
// utf-16be flag is unset: byte2, then byte1.
return [byte2, byte1]
}
//
// 4. Terminology
//
/**
* An ASCII byte is a byte in the range 0x00 to 0x7F, inclusive.
* @param {number} a The number to test.
* @return {boolean} True if a is in the range 0x00 to 0x7F, inclusive.
*/
export function isASCIIByte(a) {
return 0x00 <= a && a <= 0x7F
}
/**
* An ASCII code point is a code point in the range U+0000 to
* U+007F, inclusive.
*/
export const isASCIICodePoint = isASCIIByte
/**
* End-of-stream is a special token that signifies no more tokens are in the stream.
*/
export const end_of_stream = -1
export const finished = -1